Google Goes Hardware
Tue, 23 Aug 2011 00:49:09 +1000
By: gosh'at'DigitalFriend.org (Steve Goschnick)
The purchase of Motorola Mobile by Google for $12.5 billion US is a resounding 'Yes!' for Indie Developers and
Content Producers - because it puts Google in the business of making money from hardware, which wasn't previously
the case. Before, they were entirely focused on their advertising revenue - but now/soon, they have 19,000 new
employees who are dependent on hardware sales too.
Independent, inexpensive commercial 3rd party software and content, sells hardware - just look at the symbiotic relationship
between Apple's iOS devices and the 3rd party app market in their App Store and now their iBook Store too - which Microsoft
and now Google are keen to emulate.
The only people objecting (very vocally) to Apples App Store's 30% take are the big publisher's (and people/propagandists
high up their food chain). Big publishers didn't pay anyone as much as 30% - until the App Store - so they seriously hate paying 30% to Apple. Little indie developers
and content publishers never got as much as 70% from such a mass-market channel before the App Store, so they are quite happy to pay 30% to Apple (e.g. authors of books used to get 7 to 10% from publishers, nowhere near 70%). Google's interest in
taking only a 5% fee from their Chrome Store via their web browser (vs 30% in App Store and Android Market) ought to be viewed in the light that their primary business model is Advertising
within content that is 'as close to free as possible' - that's certainly not an Indie Developer-friendly avenue, unless they step into
line and gather some revenue via in-app advertising.
More power to Apple and the Indie Developers they are positively encouraging. And now, more power to Google+Motorola
Mobile+AndroidMarket too, for the same reason. And ditto re Windows Phone 7 OS on Nokia.
Personally, I will start to publish commercial quality software for Android again, whereas before this Motorola deal was on the
table, we saw Android as little more than a test-market for technical innovation and market research (for apps ultimately destined for Apples App Store and Windows Phone 7) via short-term freebee
beta tests - in a market littered with pirates and advertisements. Now, Android Market can become a better place for all legitimately concerned.
App Stores
Fri, 11 Jun 2010 23:52:40 +1000
By: gosh'at'DigitalFriend.org (Steve Goschnick)
[Pre-Script: What follows is one of my comments to the Google Android Developer Group, on the 11th of June 2010,
about the dire need for a new App Store for the Android, because at that time, Google's 'Android Market' had not only not
added any new countries to their seller-country list for over 8 months at that stage, but had also not answered any
questions about that lack of progress, nor given any information about Google's future direction/plans of their
Android Market. All they clearly divulged about their intentions on app stores at the May 2010 Google I/O conference,
was the they had a Web App Store in the works, and that they encouraged developers to place advertisements within
their Android apps (in-app ads) – as they saw advertising as the manner in which small developers could gain monetary
value from their development efforts.]
(App Stores are) a win-win-win situation - software publishers/Internet industry/
users.
Before the Internet I used to publish software (applications) for a living (for over an 8 year period). In 1994/95 the www killed all that - the early-adopters who used to be
the buyers of software from those publishers other than the Microsofts
and Adobes of the world, all went to the big free download on the web.
Most people I know who contribute to free open source projects have
other jobs that pay their wages - e.g. academia.
The App Store is the first mechanism since 1994 that gives something back to software
developers, while also giving customers software for a few bucks -versus the ridiculous price of games
on the consoles our kids pay or pirate - while also keeping the Internet healthy with activity and innovation.
Apple has effectively tapped the great untapped resource that is indie software developers
and publishers (independent of the large software publishers), who don't have some other source of income or
some other activity they'd rather be doing. So yes, (the iTunes/App Store concept is) a large part of the reason
Apple have shot to the top in market cap. And I whole-heartedly wish Android provided a similar future avenue - if not
via Google, then via some other worthy advocate for innovation and progress.
[ Postscript: On the 30th Sep 2010 Android Market finally expanded the number of countries an app developer can 'sell' from, up from the 9 country limit imposed one year earlier, to 29 countries; and allowing people to buy them in 32 countries, up from the 13 country limit put in place 1 year earlier. This marked the first time any countries in the southern hemisphere could sell apps in Android Market, namely: Argentina, Australia, Brazil and New Zealand were added.
On the 2nd Feb 2011 the Android Market was enhanced to allow several new options regarding billing 1. Made available on the Web - i.e. not just in the mobile device - including purchasing in the browser. 2. Allow app sellers to specify set prices in multiple currencies - rather than have currency conversions from one set price. 3. Allows in-app billing - tools and services to follow announcement..]